
I've made a small (crappy) 2 map test to see how much can the 32x take (in MAP02). Here's an example of a port (not a perfect one, but simply a working example) of Entryway (MAP01) from DOOM II that I put into 32X DOOM - Īlso, here's a modification from Shana at Sonic Retro. Obviously, you replace the file names I gave there with the correct file names. To export a WAD from a DOOM ROM, type "wad32x in.32x out.wad". This makes it possible to see the contents of the WAD file from the 32X port of DOOM for anyone curious, as well as allowing people to modify it and create new (or port existing) levels and such. I have created this utility to convert 32X WAD data over to the standard PC WAD file format, and vise-versa.
